Tool
Brush
Size
1
Shape
Square
Circle
Mode
Filled
Outline
Thickness
1
Select Mode
Box
Circle
Selection
Select All
Clear
Grow
Shrink
Selection: 0 cells
Use all layers
Copy marker properties
On
Off
Use diagonals (8-way)
Tile Noise
Global Seed
Frequency
0.08
Octaves
4
Lacunarity
2.00
Gain
0.50
Invert noise
Terrain Gen Areas
Save the current selection as a reusable terrain-gen mask. Later areas win when they overlap.
Create From Selection
Update Selected Area
Selected Area Rules
Select a terrain area to edit its rules.
Tiles
+ Tile Rule
Custom Objects / Items
+ Marker Rule
Custom Structures
+ Structure Rule
Tile Bands
+ Add Tile Band
Marker Placement
+ Add Marker Rule
Selection required
Apply Noise
Reset
Selected Tile
Selected Secondary Tile
Custom Object ID
Preview
Tiles
Layers
+ Layer
Remove Selected Layer
Properties
Settings
Save
Advanced
Name
Width
Height
Author
Layer Spawn Amounts
?
Avoid overlap on generation
?
Output
Format
v2 JSON Compact (.ms2.json)
Legacy C# (.txt)
Download File
Copy Text
Projects
New Project
History
Back
Preview unavailable
Size
Unknown
Objects
0
Items
0
Upload to Online Browser
Delete
Open Structure Browser
Properties
Selection and marker properties
X (
0
)
Y (
0
)
Rotation (
0
°)
Scale (
1
)
Flip Horizontal
Flip Vertical
Anchor:
None
Item Marker Mode
Single
List
Item Value
Item List
Chance %
Cond %
Item
+ Add Item
Max number of drops
?
Roll independent
?
Apply Item
Clear Item
Custom Object ID
Apply Object
Clear Object
Custom Properties
i
No custom properties available for current object selection.
Visual
Condition (
100%
)
Liquid Fill
Max: 0 ml
Chance %
Amount (ml)
Liquid
Pick
Del
+ Add Liquid
Container Fill
Max 0.00 / 0.00u
Chance %
Cond %
Item
Weight
Pick
Del
+ Add Item
Container Fill
Max 0.00 / 0.00u
Chance %
Cond %
Item
Weight
Pick
Del
+ Add Item
Lootbox Drops
Chance %
Name
Del
+ Add Row
Lore Note Text
Lore Note Font
experiment
Milky
Dune
Visual
Light Direction
Down
Left
Right
Up
Intensity (10-200%)
Health
Advanced
Marker behavior and transform flags
Snap single marker move to grid
?
Advanced mode
?
Experimental Settings
?
Free-move markers
?
True free marker move (no half-tile snap)
?
Right Click Paints Secondary
?
Copy copies all layers
?
Render objects behind tiles (in-game behavior)
?
Hide draggable borders
?
Sel
Pen
Fill
Erase
Undo
Redo
Marker Settings
×
Item Marker Mode
Single
List
Item Value
Item List
Chance %
Cond %
Item
+ Add Item
Max number of drops
?
Roll independent
?
Apply Item
Clear Item
Custom Object ID
Apply Object
Clear Object